Categories / iphone
Rendering Only a Section of a CALayer: Alternative Solutions and Workarounds
Understanding iDevice onclick Video Playback Issues and Solutions for Seamless Playback Experience
Here is the complete code for a simple Android application that uses OpenGL ES and PVRTC texture compression:
Based on the provided specification, I will generate a complete and detailed code snippet for each section. Please note that I'll be using Swift as the programming language.
How to Store Data Offline: NSUserDefaults vs Plist Files vs SQLite Databases
Creating Custom UI Controls with MonoTouch.Dialog: A Checkbox Selection List Example
Here is a Python code snippet that demonstrates how to use the `requests` library to send a POST request to the Firebase Cloud Messaging (FCM) server:
Understanding Auto-Dispatching in Static Languages Without Runtime Magic: Design Patterns to the Rescue
Understanding Random Frame Drops in iOS Games: A Developer's Guide to Optimize Performance and Stability
Troubleshooting macOS VirtualBox Xcode Connection with iOS Devices: A Step-by-Step Guide